Fight or Flight
Invasion
#16
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Illustrated by Randy Gallegos
Not legal
Standard
Not legal
Modern
Not legal
Pioneer
Legal
Legacy
Legal
Vintage
Not legal
Pauper
Legal
Commander
Not legal
Brawl
Not legal
Historic
Not legal
Penny