

Angelic Cub
Foundations Jumpstart
#163
Creature — Cat Angel
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
Illustrated by Miranda Meeks
Not legal
Standard
Not legal
Modern
Not legal
Pioneer
Legal
Legacy
Legal
Vintage
Not legal
Pauper
Legal
Commander
Legal
Brawl
Legal
Historic
Not legal
Penny